
The narrative is pretty standard stuff, but Gamevil infuses it with a little humor. While I wish there were larger story arc changes, this is certainly better than nothing. Ecne's gunplay lets you keep your distance from enemies while Lu's brutal sword skills let you get personal with monsters. Your hero selection does not actually change the story, save for some character-specific quests, but their personality and individual talents affect how you approach the adventure. After a cutscene that sets everything up, your chosen hero must strike out to collect a set of mystical jewels that have the power to defeat the evil forces threatening your home.

The ragtag adventurers offered at the start of Zenonia 2 include the swordsman Lu, magician Morphice, martial artists Daza, and gunslinger Ecne. I can understand why Gamevil didn't necessarily take too many risks, but its instincts are usually so good that I'm left wondering what they could do with a Zenonia 3 should Gamevil decide to do more than refine. But outside the previously mentioned technical upgrades, the great inclusion of four different hero types to choose from at the get-go, and some asynchronous player-vs.-player fighting, Zenonia 2 doesn't tread too far off the trail Zenonia blazed through the App Store. This isn't entirely a bad thing, as IGN awarded the first Zenonia the Best RPG of 2009 for the iPhone. Despite new characters and a different narrative, it really is a second helping. If you liked the fist Zenonia and had zero qualms with the gameplay, you will love Zenonia 2. A year later, Zenonia 2 slashes its way into the App Store with a host of good upgrades that make this former mobile phone game much friendlier for the iPhone, such as being able to navigate menus by touch instead of relying on a virtual stick. Zenonia was a wonderful, Zelda-esque adventure. Honestly, once you get past the absurd details, the story is pretty generic fantasy RPG stuff.With Nintendo having zero plans to bring Zelda to the iPhone (and why would it?), it left a vacuum on the App Store than Gamevil was handily able to fill. Oh, and there's some dark lord or something that he needs to defeat in order to save the world (sorry, I can't groan anymore, I ran out of breath). It turns out that the mysterious stranger is actually Regret from the future who has come back in time to tell his younger self about how he's actually dead and living in a fantasy world that he needs to wake up/resurrect from (GROOOOOAN). Regret lives in a small idyllic village in the middle of nowhere, until one day when a mysterious stranger shows up. This is how the story starts out: You control a spikey haired androgynous hero (groan) named Regret (GROAN). With Zenonia 4, the overall quality has been refined into something that's pretty solid, though it's still not quite perfect. In the case of Zenonia, each release has done a lot to correct the shortcomings of the previous game. The Zenonia games remind me a bit of the Resident Evil films: The newer titles seem to be working really hard to make up for the problems of their predecessors. Zenonia 4 proves that heroes named "Regret" can still be a lot of fun

Each class has their own unique abilities and equipment but overall won't change how the game plays in any substantial way, but instead, which abilities you mash as you grind.


If you prefer a ranged combat class you can choose between the weapons-focused Mechanic Launcher, or the magic-weilding Nature Shaman (which is my personal favorite). There are two melee fighters: A heavy hitting Sword Night, or the more agile Shadow Hunter. When you start the game, you've given the choice of four different classes. Though some of the dialogue can be a bit tedious, if you pay attention there's actually some pretty funny lines throughout the game. Interestingly enough, not once did I feel like I was playing a game that wasn't intended for an American audience which has been a bit of an issue in previous Zenonia titles. You play as Chael who has mysteriously found himself smack dab in the middle of an epic battle between good and evil, and while the story doesn't feel original by any stretch of the imagination, it's been localized extremely well and is a fairly enjoyable one to play through. The story follows the typical cliche RPG plotline.
